

– r_drawflat (+ r_ceilingcolor r_floorcolor r_wallcolor) to set custom environment colors. – Fast and bumpmapped GLSL dynamic lights. – New LG beam gfx based on Ultrak1ll’s beam (LG beam is not pure, so people can also make their own beams, or use the 0.6 one). – Nicer curves/patches (no leaking in patches). Also make light radius depend on particle radius. – Fix: particle entities emitting invisible lights. – Discovered GLSL program permutations are stored in the cache file and precached at the game start. This allows single-pass player model skins. – Add another optional parameter to ‘material’ pass, which if specified blends entity colored decal with diffuse image. – Planar shadows may not cause severe performance hit due to excessive map tracing.

– GPU skinning dual quaternions (greatly improving model rendering performance, up to 300%+ better) – Model and sound caching (greatly reducing loading times) – Optimized image loading functions (greatly reducing loading times) – Take map area visibility into account when creating VBO’s for surfaces. – Added builtin GLSL program to render most commonly used Q3A shader stages to better utilize VBO’s. – Changed how VBO’s work for lightingDiffuse map models for optimal performance. – Autorecord actions now work for ongoing matches. jpg files don’t silently abort program execution anymore. Example: “^0t^13^0st (t3st)” results in tst in black. – Fix: when a text with a color from white to green is sent with a number after it, irc clients think that the number is a part of the color code. – Fix: DA challengers are moved to specs due to inactivity. – Fix: Map rotation now skips non existent maps. – Fix: “killable” doors, similar to the one Schaaf provided for buttons. – Fixed randomization of m3u playlists shuffling. – Obsoleted potentially hearable set (PHS).
WARSOW TURN OF HUD CODE
– Split video codecs code into separate library. – Added “cinepause” console command to pause and unpause fullscreen video playback. – Added two new parameters to ‘cinematic’ command to control console avilability during playback of a fullscreen video and maintaining original aspect ratio of the video. – Highlight minimized game window on important events (when alt+tabbed). – Make bots somewhat more aware of the gametype and pmove states. – Increased sound mixing precision (snd_qf). – Servers check for autoupdates daily (every 2 days before). – Support for streaming remote ogg files via HTTP. – Support for http mirroring server demos and downloading demos from http with demoget. – Metadata support in demo files to store date and time of the match, final score, title and other useful data.
WARSOW TURN OF HUD UPDATE
– Update to the latest AngelScript version (2.23.1).

– New default huds, some old huds removed and new ones added. – ctf_flag_instant callvote (enables instant flag captures and unlocks). – cg_specHUD to specify HUD for spec mode. – cg_showTeamMates (required drawTeamMates in. – Fixed rocketsplash on stairs and ledges (“nodmg bug”). – Fix some 45deg ramps broken by missing deg -> rad conversion. – Handicap (handicap 10 = 10% less damage). – Increased LG knockback and slightly longer stun time for LG.
WARSOW TURN OF HUD MAC OS
It is a completely free, fast-paced first-person shooter for Windows, Linux, and Mac OS X. They recommend installing Warsow through repositories but you can grab the tar.gz here.Ībout: Warsow is set in a futuristic cartoonish world where rocketlauncher-wielding pigs and lasergun-carrying cyberpunks roam the streets. You can grab a copy from the website here. After seven years of development Warsow hits version 1.0.
